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Wednesday, 10 August 2016

Famous Scientific Illusions, Electrical Experimenter, February 1919

FAMOUS SCIENTIFIC ILLUSIONS

by Nikola Tesla

III. The Singular Misconception of the Wireless. 
To the popular mind this sensational advance conveys the impression of a single invention but in reality it is an art, the successful practice of which involves the employment of a great many discoveries and improvements.  I viewed it as such when I undertook to solve wireless problems and it is due to this fact that my insight into its underlying principles was clear from their very inception.
In the course of development of my induction motors it became desirable to operate them at high speeds and for this purpose I constructed alternators of relatively high frequencies.  The striking behavior of the currents soon captivated my attention and in 1889 I started a systematic investigation of their properties and the possibilities of practical application.  The first gratifying result of my efforts in this direction was the transmission of electrical energy thru one wire without return, of which I gave demonstrations in my lectures and addresses before several scientific bodies here and abroad in 1891 and 1892.  During that period, while working with my oscillation transformers and dynamos of frequencies up to 200,000 cycles per second, the idea gradually took hold of me that the earth might be used in place of the wire, thus dispensing with artificial conductors altogether.  The immensity of the globe seemed an unsurmountable obstacle but after a prolonged study of the subject I became satisfied that the undertaking was rational, and in my lectures before the Franklin Institute and National Electric Light Association early in 1893 I gave the outline of the system I had conceived.  In the latter part of that year, at the Chicago World's Fair, I had the good fortune of meeting Prof. Helmholtz to whom I explained my plan, illustrating it with experiments.  On that occasion I asked the celebrated physicist for an expression of opinion on the feasibility of the scheme.  He stated unhesitatingly that it was practicable, provided I could perfect apparatus capable of putting it into effect but this, he anticipated, would be extremely difficult to accomplish.
I resumed the work very much encouraged and from that date to 1896 advanced slowly but steadily, making a number of improvements the chief of which was my system of concatenated tuned circuits and method of regulation, now universally adopted.  In the summer of 1897 Lord Kelvin happened to pass thru New York and honored me by a visit to my laboratory where I entertained him with demonstrations in support of my wireless theory.  He was fairly carried away with what he saw but, nevertheless, condemned my project in emphatic terms, qualifying it as something impossible, "an illusion and a snare." I had expected his approval and was pained and surprised.  But the next day he returned and gave me a better opportunity for explanation of the advances I had made and of the true principles underlying the system I had evolved.  Suddenly he remarked with evident astonishment: "Then you are not making use of Hertz waves?" "Certainly not," I replied, “these are radiations”.  No energy could be economically transmitted to a distance by any such agency.  In my system the process is one of true conduction which, theoretically, can be effected at the greatest distance without appreciable loss." I can never forget the magic change that came over the illustrious philosopher the moment he freed himself from that erroneous impression.  The skeptic who would not believe was suddenly transformed into the warmest of supporters.  He parted from me not only thoroly convinced of the scientific soundness of the idea but strongly exprest his confidence in its success.  In my exposition to him I resorted to the following mechanical analogues of my own and the Hertz wave system.
Imagine the earth to be a bag of rubber filled with water, a small quantity of which is periodically forced in and out of the same by means of a reciprocating pump, as illustrated.  If the strokes of the latter are effected in intervals of more than one hour and forty-eight minutes, sufficient for the transmission of the impulse thru the whole mass, the entire bag will expand and contract and corresponding movements will be imparted to pressure gauges or movable pistons with the same intensity, irrespective of distance.  By working the pump faster, shorter waves will be produced which, on reaching the opposite end of the bag, may be reflected and give rise to stationary nodes and loops, but in any case, the fluid being incompressible, its inclosure perfectly elastic, and the frequency of oscillations not very high, the energy will be economically transmitted and very little power consumed so long as no work is done in the receivers.  This is a crude but correct representation of my wireless system in which, however, I resort to various refinements.  Thus, for instance, the pump is made part of a resonant system of great inertia, enormously magnifying the force of the imprest impulses.  The receiving devices are similarly conditioned and in this manner the amount of energy collected in them vastly increased.
The Hertz wave system is in many respects the very opposite of this.  To explain it by analogy, the piston of the pump is assumed to vibrate to and fro at a terrific rate and the orifice thru which the fluid passes in and out of the cylinder is reduced to a small hole.  There is scarcely any movement of the fluid and almost the whole work performed results in the production of radiant heat, of which an infinitesimal part is recovered in a remote locality.  However incredible, it is true that the minds of some of the ablest experts have been from the beginning, and still are, obsessed by this monstrous idea, and so it comes that the true wireless art, to which I laid the foundation in 1893, has been retarded in its development for twenty years.  This is the reason why the "statics" have proved unconquerable, why the wireless shares are of little value and why the Government has been compelled to interfere.
We are living on a planet of well-nigh inconceivable dimensions, surrounded by a layer of insulating air above which is a rarefied and conducting atmosphere (Fig. 5).  This is providential, for if all the air were conducting the transmission of electrical energy thru the natural media would be impossible.  My early experiments have shown that currents of high frequency and great tension readily pass thru an atmosphere but moderately rarefied, so that the insulating stratum is reduced to a small thickness as will be evident by inspection of Fig. 6, in which a part of the earth and its gaseous envelope is shown to scale.  If the radius of the sphere is 12 ½", then the non-conducting layer is only 1/64" thick and it will be obvious that the Hertzian rays cannot traverse so thin a crack between two conducting surfaces for any considerable distance, without being absorbed.  The theory has been seriously advanced that these radiations pass around the globe by successive reflections, but to show the absurdity of this suggestion reference is made to Fig. 7 in which this process is diagrammatically indicated. Assuming that there is no refraction, the rays, as shown on the right, would travel along the sides of a polygon drawn around the solid, and inscribed into the conducting gaseous boundary in which case the length of the side would be about 400 miles.  As one-half the circumference of the earth is approximately 12,000 miles long there will be, roughly, thirty deviations.  The efficiency of such a reflector cannot be more than 25 per cent, so that if none of the energy of the transmitter were lost in other ways, the part recovered would be measured by the fraction (¼)" Let the transmitter radiate Hertz waves at the rate of 1,000 kilowatts.  Then about one hundred and fifteen billionth part of one watt is all that would be collected in a perfect receiver.  In truth, the reflections would be much more numerous as shown on the left of the figure, and owing to this and other reasons, on which it is unnecessary to dwell, the amount recovered would be a vanishing quantity.
Consider now the process taking place in the transmission by the instrumentalities and methods of my invention.  For this purpose attention is called to Fig. 8, which gives an idea of the mode of propagation of the current waves and is largely self-explanatory.  The drawing represents a solar eclipse with the shadow of the moon just touching the surface of the earth at a point where the transmitter is located.  As the shadow moves downward it will spread over the earth's surface, first with infinite and then gradually diminishing velocity until at a distance of about 6,000 miles it will attain its true speed in space.  From there on it will proceed with increasing velocity, reaching infinite value at the opposite point of the globe.  It hardly need be stated that this is merely an illustration and not an accurate representation in the astronomical sense.
The exact law will be readily understood by reference to Fig. 9, in which a transmitting circuit is shown connected to earth and to an antenna.  The transmitter being in action, two effects are produced: Hertz waves pass thru the air, and a current traverses the earth.  The former propagate with the speed of light and their energy is unrecoverable in the circuit.  The latter proceeds with the speed varying as the cosecant of the angle which a radius drawn from any point under consideration forms with the axis of symmetry of the waves.  At the origin the speed is infinite but gradually diminishes until a quadrant is traversed, when the velocity is that of light.  From there on it again increases, becoming infinite at the antipole.  Theoretically the energy of this current is recoverable in its entirety, in properly attuned receivers.
Some experts, whom I have credited with better knowledge, have for years contended that my proposals to transmit power without wires are sheer nonsense but I note that they are growing more cautious every day.  The latest objection to my system is found in the cheapness of gasoline.  These men labor under the impression that the energy flows in all directions and that, therefore, only a minute amount can be recovered in any individual receiver.  But this is far from being so.  The power is conveyed in only one direction, from the transmitter to the receiver, and none of it is lost elsewhere.  It is perfectly practicable to recover at any point of the globe energy enough for driving an airplane, or a pleasure boat or for lighting a dwelling.  I am especially sanguine in regard to the lighting of isolated places and believe that a more economical and convenient method can hardly be devised.  The future will show whether my foresight is as accurate now as it has proved heretofore.

What is a Crystal Radio










So you wanna know what a crystal radio is eh. Well you came to the right place. About 3 years ago on my many google adventures I was searching and reading away about a very cool person named Tesla, long story short I ended up seeing a post about the crystal radio, so I clicked away and my imagination was captivated when I learned it was possible to create a radio that uses no batteries.






WHAT IS A CRYSTAL RADIO?




A crystal radio is a very simple AM radio receiver which requires no batteries to work. By using a long wire as an antenna it gathers enough of the radio signals from nearby transmitters to power a crystal diode. This special diode demodulates the signals and then plays them as sound through a ceramic earphone.(Check my blog for instructions how to build a custom earpiece which works great) The earliest use of this type of radio was to receive Morse code. Early radio used spark gap and arc transmitters but the downside was they were not able to detect weak signals.


A crystal radio has three main components:

**The antenna which the electric currents are induced by the incoming radio waves. The antenna converts the energy in the radio waves striking it to an alternating electric current in the antenna passing it to the tuning coil. The larger the antenna the more power it can collect.
**A tuned circuit ( resonant circuit) this allows to select the frequency of the radio station. The tuned circuit consists of a coil (inductor) as well as a capacitor. By connecting them together you create a circuit that resonates at the frequency of the desired station. The coil or capacitor is adjustable allowing you to tune to different frequencies.






** A Germanium Diode (semiconductor) This demodulates the radio signal. This diode allows current to flow through it, only in one direction, blocking the other half of the oscillations of the radio wave. This current can be converted to sound by using a ceramic earpiece.





 Check out: How to build Crystal Radio
                     Hack a buzzer into a Crystal Radio earpiece













Monday, 8 August 2016

Computer PC Case Blue LED Neon Fan Heatsink Cooler 12V

12volt Illuminated Neon Fan


This bad boy was shipped to me today, I have been excitedly been waiting. I was checking out the pov fans and stumbled across this cool little fan. This light bad boy will be going into my PSU.

 Product Description
Computer PC Case Blue LED Neon Fan Heatsink Cooler 12V.
True plug and play;
no driver installation required
Plug one connector to the host and another to the other devices with 4 pin power connector
Material: plastic
Bearing type: rifle bearing
Rotation speed: 2000RPM
Acoustical noise: 25 dB(A)
Airflow: 32.11CFM
Rated voltage: 12V
Max Input current: 0.20A
2 connectors: 4 pin female and 4 pin male
Color: white
LED color: blue
1 x Cooler LED fan

#2 Creation Crate : Led Memory Game



Creation Crate # 2: Arduino Led Memory Game


This months project is basically the poor mans "simon", but much cooler because you get to build your own. Using the leds and arduino you are able to play around of memory. The led will blink and do a pattern which you must repeat. The bigger the pattern the better your score. 



 **This package arrived much cleaner and dinged up then the 
previous months, thank you mail man.**







This Kit Includes:

** Arduino
**Jumper wires
**Breadboard
**5x 220 OHM Resistors 2W
**1 buzzer
**4x pushbuttons/lids
**220 OHM Resistor 1/4 W
**USB Cable
**1 Red Led
**1 Green Led
**1 Blue Led
**1 Yellow Led





 Step 1: Connecting the hardware







Lay out the breadboard and position your led's with the long side of the led facing to the right. Give yourself equal spacing which will allow you more room to work.









Next place the push buttons that were included in the kit. I will admit I have issues placing these I always seem to place them the wrong way. So to avoid this happening to you remember **Button pins face North to South**. Again give yourself room to work.













Now it is time to add the resistors to the breadboard. First we will be using 4x 2W resistors. Bend the resistors and place them into the breadboard ground rail as shown.The other end is connected to each push button.





Next connect 4x 1/4 W Resistors as shown. As well as doing that connect 4 more wires from the other end of button to 5v breadboard rail.











Now we get to hook up a buzzer, to do this connect the buzzer to the bread board and then connect one end to the ground rail. The positive end will be going to the arduino. (pin12)




Step 2: Connecting to the Arduino


                                                                                                                                                                                                                                          Now connect 4 jumper wires onto the breadboard as seen from photo. It is connected in between the resistor and the push button. Do this 4 times




 Ok almost done. now its time to connect.
Connect:

First four wires to:
pin 4
pin3
pin2
pin1

Secord set of wires:
pin7
pin8
pin9
pin10





Step #3: Upload to Arduino board and Code

// License: GNU General Public License
// Creation Crate Month 2 - Memory Game

const int button1 = 2;
const int button2 = 3;
const int button3 = 4;
const int button4 = 5;

const int led1 = 8;
const int led2 = 9;
const int led3 = 10;
const int led4 = 11;

const int buzzer = 12;

// Tones for the buzzer using Hertz (Hz)
const int tones[] = { 1900, 1600, 1300, 1000, 3200 };

// These arrays hold 4 values that can either be 1 (button pressed) or 0 (button not pressed)
int buttonState[] = { 0, 0, 0, 0 };     // current state
int lastButtonState[] = { 0, 0, 0, 0 }; // previous state
int buttonCounter[] = { 0, 0, 0, 0 };

// A new game or level starts when gameOn is 0
int gameOn = 0;

// This is used to tell the game to wait until the user inputs a pattern
int wait = 0;

// This is the current game level and the numer of utton presses to make it to the next level
int currentLevel = 1;

// This is the amount of time each LED will flash when the corresponding button is pressed (0.5 seconds)
int ledTime = 500;

// This is the number of levels until the game is won - at which point, the game will get faster
int n_levels = 10;

// This variable will be used to determine which LED to turn and its corresponding buzzer tone
int pinAndTone = 0;

// This value must become 1 to go to the next level
int correct = 0;

// This is the speed of the game.  It increases every time a level is beaten
int speedFactor = 5;

// This is the amount of time taken before the next LED in the pattern lights up (0.2 seconds). 
// This will decrease every time a level is beaten
int ledDelay = 200;

void playTone(int tone, int duration) {
  for(long i = 0; i < duration * 1000L; i+= tone * 2) {
    digitalWrite(buzzer, HIGH); // turns the buzzer on
    delayMicroseconds(tone);    // creates the tone of the buzzer
    digitalWrite(buzzer, LOW);  // turns the buzzer off
    delayMicroseconds(tone);
  }  
}

void setup() {
  // put your setup code here, to run once:
  randomSeed(analogRead(0));  // generate random numbers

  // initialize inputs
  pinMode(button1, INPUT);
  pinMode(button2, INPUT);
  pinMode(button3, INPUT);
  pinMode(button4, INPUT);

  // initialize outputs
  pinMode(led1, OUTPUT);
  pinMode(led2, OUTPUT);
  pinMode(led3, OUTPUT);
  pinMode(led4, OUTPUT);
}

void loop() {
  // put your main code here, to run repeatedly:

  // stores randomized game pattern
  int n_array[n_levels];

  // stores the pattern input by the user
  int u_array[n_levels];

  int i;

  if(gameOn == 0) {
    for(i = 0; i < n_levels; i += 1) {
      n_array[i] = 0;
      u_array[i] = 0;
      n_array[i] = random(0, 4);  // generates a random pattern
    }

    // the game is ready to run!
    gameOn = 1; 
  }

  // Triggers if no action is required from the user
  if (wait == 0) {
    delay(200);
    i = 0;

    // show the user the current game pattern
    for(i = 0; i < currentLevel; i += 1) {
      ledDelay = ledTime / (1 + (speedFactor / n_levels) * (currentLevel - 1));
      pinAndTone = n_array[i];
      digitalWrite(pinAndTone + 7, HIGH);
      playTone(tones[pinAndTone], ledDelay);
      digitalWrite(pinAndTone + 7, LOW);
      delay(100 / speedFactor);  
    }

    // puts the game on hold until the user enters a pattern
    wait = 1;
  }

  i = 0;

  // detects when a button is pressed
  int buttonChange = 0;

  // current position in the pattern
  int j = 0;

  while(j < currentLevel) {
    while(buttonChange == 0) {

      // determines which button is pressed by the user
      for(i = 0; i < 4; i += 1) {
        buttonState[i] = digitalRead(i + 2);
        buttonChange += buttonState[i];  
      }
    }

    for(i = 0; i < 4; i += 1) {
      if(buttonState[i] == HIGH) {
        // turns the corresponding LED to the button presse, and
        // plays the corresponding sound on the buzzer
        digitalWrite(i + 7, HIGH);
        playTone(tones[i], ledTime);
        digitalWrite(i + 7, LOW);  

        wait = 0;

        // stores the user's input to be matched against the game pattern
        u_array[j] = i; 

        buttonState[i] = LOW;
        buttonChange = 0;
      }
    }

    // checks if the button pressed matches the game pattern
    if(u_array[j] == n_array[j]) {
        j++;
        correct = 1;
    }
    else {
      correct = 0;
      i = 4;
      j = currentLevel;
      wait = 0;
    }    
  }

  // if user makes a mistake reset and start the game over
  if (correct == 0) {
    delay(300); 
    i = 0;
    gameOn = 0;
    currentLevel = 1;

    for(i = 0; i < 4; i += 1) {
      digitalWrite(i + 7, HIGH);
    }

    playTone(tones[4], ledTime);

    for(i = 0; i < 4; i += 1) {
      digitalWrite(i + 7, LOW);  
    }

    delay(200);

    for(i = 0; i < 4; i += 1) {
      digitalWrite(i + 7, HIGH);  
    }

    playTone(tones[4], ledTime);
    
    for(i = 0; i < 4; i += 1) {
      digitalWrite(i + 7, LOW);  
    }

    delay(500);
    gameOn = 0;
  }

  // if user gets the sequence right, the games goes up one level
  if ( correct == 1) {
    currentLevel++;
    wait = 0;
  }

  if ( currentLevel == n_levels) {
    delay(500);
    int notes[] = { 2, 2, 2, 2, 0, 1, 2, 1, 2 };
    int note = 0;
    int tempo[] = { 200, 200, 200, 400, 400, 400, 200, 200, 600 };  
    int breaks[] = { 100, 100, 100, 200, 200, 200, 300, 100, 200 };

    // victory song if the game is beaten
    for(i = 0; i < 9; i += 1) {
      note = notes[i];
      digitalWrite(note + 7, HIGH);
      playTone(tones[note], tempo[i]);
      digitalWrite(note + 7, LOW);
      delay(breaks[i]);
    }

    gameOn = 0;
    currentLevel = 1;
    n_levels = n_levels + 2;

    speedFactor += 1;
  }
}

Last Step: Complete

Now sit back and enjoy, I built this really quick then started to put it on a board but I ran out of solder.... to be continued..